Contributions & Projects
Here is a memento of past projects I worked on so I won't forget.
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GTetrinet
(2008) A patch which display a notification when a game start, using libnotify. Permitted me to learn more about autotools and Debian packaging.
Dokuwiki XML-RPC
(2008) An experimental patch to enable XML-RPC on dokuwiki with write access and a script to access it which permit to edit a wiki page with your favorite text editor from any remote computer. A ViM extension is in plan to offer more integration. Recents version of dokuwiki now have XML-RPC built-in so my patch isn't useful anymore.
Fortune Notify
(2007) A small script to display a fortune cookie in a notification bubble at startup, using pynotify a libnotify binding for online poker review Python.
GNOME and others
(2005-2008) A bit of bugs triaging for the GNOME project and some contribution to the translation of diverse programs either via Rosetta (a web interface for translation by Canonical) or directly with upstream (e.g. with Pimlico Dates and Contacts)
Short films
(2006) Not software development related but really fun nonetheless. While I was studying in Canada I helped the ASETIN (the local computer student club) with the realisation of two shorts films :
The first one "La maison de thé" (The tea house) was for the university shorts films competition and was about ninjas, revenge and tamagotchi.
The second one was a presentation video for the CS Game and parodied the famous Apple 1984 ad.
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XChat-Gnome
(2005-2006) XChat-GNOME is an alternative to the popular X-Chat IRC client which is designed in the GNOME spirit. I helped the project as the maintainer of the French translation before it was handled by the GNOME Translation Team and by doing bugs triaging.
GnomeBoyAdvance
(2004) GnomeBoyAdvance is a front end to the Game Boy Advance emulator VisualBoyAdvance, it was not created by us originally but I took over its maintenance with my college friend Guillaume Desmottes. It offered us the possibility to learn about python, pygtk and GConf.
WormsHL
(~2000) Probably the first team project I participed in, as a Webmaster, WormsHL was a modification for Half Life 1 based on Team17's popular game Worms. It was the first game to offer a 3D adaptation of it even before Team17 own's Worms 3D. It made big modifications to the HL engine such as a turn based gameplay, plenty new graphics and most Worms eccentric weapon such as the flying sheep, the rope and the holy grenade.